Interaction Designer Reviews

3.7
(17)
Highly Satisfied
Last updated Aug 06 2024
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Interaction Designer Reviews

What is it like working as an Interaction Designer?

November 2021
Flexible remote working, defined benefits pension, paid leave and learning opportunities.
Interaction Designer in London:
Pros: Things to do with colleagues after work or at lunch when in office.
Cons: Cost of living is too high and salaries are not rising at the same level
June 2021
Low UX Maturity.
Interaction Designer in Ankeny:
Pros: Low-pressure, people are nice, the team is growing and being financed, they're very progressive and accepting.
Cons: There's very little structure and foundation to the UX team and how it relates to the rest of the company. There are no product managers, there's very little in the way of discovery being done, and work often feels directionless and unstructured.
October 2019
Still living like a third world country.
Interaction Designer in Milan:
Pros: Diversity and Activities around the city
Cons: Economy and that everything is taken for granted
February 2019
Dedication as a hybrid designer at Reply.
Interaction Designer in Munich:
Pros: Projects with hybrid knowledge needs, possibility if working in different subjects, projects and expertises
Cons: Few projects, not many immersion on a project, too slow learning process
February 2019
Beautiful city, working for international companies is the way.
Interaction Designer in Barcelona:
Pros: Beautiful city, people from all over the world and exposure to many cultures
Cons: The local businesses provide mediocre services and takes a long time to get responses for queries
June 2016
Design.
Interaction Designer:
Pros: I like the atmosphere, the people, and the general vibe.
Cons: The clients, the constant letdowns.
May 2016
Every Day is Different.
Interaction Designer:
Pros: I like the fast-paced work environment and ability to work on different types of projects each day. It really keeps things from getting mundane and boring.
Cons: Slow periods. There seems to be weeks on end where 1/2 of the team isn't working on much. On the plus side, it allows for time to catch up on design articles/books/blogs.

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